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You asked, we listened!
We have a brand new slate of courses for 2013 including topics by popular request like Make & Take Lesson Plans, Web 2.0 101 courses, PBL, Flipped Classroom and more! Buy a punchcard and save on courses for you or a friend. We also offer graduate credit for many of our eCourses. Get complete details or browse our courses below. |
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SAVE $25 OFF ANY COURSE WITH COUPON CODE 25OFF
EXPIRES SUNDAY, FEB. 10
See All Courses |
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Make & Take Lesson Plans
Affordable, 2-week eCourses chock full of creative lesson plan ideas for Web 2.0 tools as well as gaming in the classroom. |
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Web 2.0 Tools Series
Blogging 101, Twitter 101, and Google Apps 101: This series covers the nuts and bolts of each tool and how to use each within the context of your classroom. |
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Common Core
Learn how to create technology-rich lessons that incorporate and blend higher-order thinking, 21st Century skills and common core standards. |
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Project Based Learning
This 3-course series will take you from introductory to advanced levels of project, passion, and problem based learning for enhanced student engagement and achievement. |
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iPads & Favorite Apps
With so many apps out there, how do you separate the good from the not so good? Learn about practical uses for iPads, obstacles, favorite apps, support sites, and more! |
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Games in the Classroom
In this course, you’ll take a look at online games that stimulate problem solving, creativity, higher order thinking and team building. |
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Connected Coaching
This course will use the Connected Coaching model to prepare you to be a coach in online spaces and leverage the affordances of technology for coaching. |
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Teaching Online
Learn to be an online professor, teach courses in blended environments such as a virtual school, or teaching blended courses in traditional settings. |
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Mobile Learning
Learn about viability for BYOD (Bring your own device), online safety concerns, create engaging activities, and move beyond fact-based “drill and kill” activities. |
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Flipped Classroom
Instead of valuable time being used for classroom lecture, learn to use videos and exercises outside the classroom for deeper learning. |
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STEM & STEAM
In this course, find and create STEM/STEAM activities, utilize technology to enhance learning, and view available grants and contests. |
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